Yep, right, a whole raytracer written in JavaScript. The UI is ok: you can add objects, light sources, and so on, to your scene and render it on the page. There is no server interaction as far as I’ve seen. Neat. Rendering a 40×30(!) pixel image is fast – I also tried 400×300 with a simple sphere and it finished after 247 seconds ;-).
[tags]javascript, raytracer[/tags]JavaScript Raytracer
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